Hello, I'm Temitope Falade
Creative
I'm a 3D Animator and Game Developer with over five years of experience bringing worlds, characters, and systems to life across the full spectrum of production. I thrive at the intersection of art and technology, equally comfortable crafting believable character animations in Maya and Blender, or architecting immersive real-time experiences in Unreal Engine and Unity. What sets me apart is the ability to think like an artist and execute like an engineer. Whether collaborating with a tight-knit indie team, contributing to a large studio pipeline, or taking on freelance work that demands full creative ownership, I bring the same curiosity, precision, and passion to every frame.
Skills and Tools
My software tools proficiency are highlighted as follows:
Unreal Engine
Gameplay systems:
- Real-time Events and Interactions
- Combat
- AI Logic (Behavior Tree)
- Inventories
- Health
- Save/Load
- Rhythm Mechanics
- UI/UX
Maya
CG Production Pipeline:
- 3D Modeling
- UV Unwrapping
- 3D Animation
- Character FX (Hair Grooming with XGen, Cloth simulation with nCloth)
- VFX (Fluid simulation with Bifrost)
- Lighting and Rendering with Arnold and VRay
- 3D Modeling
Side FX Houdini
- Procedural Content Creation
- Tools Creation
- Visual FX (FLIP, Pyro, Soft and Rigid Bodies)
- Environment Creation (Heightmaps)
- USD Workflow
Unity
- Interactive game systems.
- Game Assets Implementation
Blender 3D
- 3D Modeling and Sculpting
- Rigging
- 3D Animation
- Geometry Nodes
- Rendering Pipeline (with Cycles and Eevee)
Substance Painter
- Procedural Textures Creation
- Handpainted Texturing
After Effects
- Video Editing
- Color Grading
- Motion Graphics and Design
- Compositing
- Camera Tracking and Live Action Integration
- Visual FX
Photoshop
- Image Editing and Finaling
- Concept Art
- Image Composition