Hello, I'm Temitope Falade

Creative

I'm a 3D Animator and Game Developer with over five years of experience bringing worlds, characters, and systems to life across the full spectrum of production. I thrive at the intersection of art and technology, equally comfortable crafting believable character animations in Maya and Blender, or architecting immersive real-time experiences in Unreal Engine and Unity. What sets me apart is the ability to think like an artist and execute like an engineer. Whether collaborating with a tight-knit indie team, contributing to a large studio pipeline, or taking on freelance work that demands full creative ownership, I bring the same curiosity, precision, and passion to every frame.

Temitope Falade
Design
Code
Ideas

Skills and Tools

My software tools proficiency are highlighted as follows:

Unreal Engine

Gameplay systems:

- Real-time Events and Interactions

- Combat

- AI Logic (Behavior Tree)

- Inventories

- Health

- Save/Load

- Rhythm Mechanics

- UI/UX

Maya

CG Production Pipeline:

- 3D Modeling

- UV Unwrapping

- 3D Animation

- Character FX (Hair Grooming with XGen, Cloth simulation with nCloth)

- VFX (Fluid simulation with Bifrost)

- Lighting and Rendering with Arnold and VRay

- 3D Modeling

Side FX Houdini

- Procedural Content Creation

- Tools Creation

- Visual FX (FLIP, Pyro, Soft and Rigid Bodies)

- Environment Creation (Heightmaps)

- USD Workflow

Unity

- Interactive game systems.

- Game Assets Implementation

Blender 3D

- 3D Modeling and Sculpting

- Rigging

- 3D Animation

- Geometry Nodes

- Rendering Pipeline (with Cycles and Eevee)

Substance Painter

- Procedural Textures Creation

- Handpainted Texturing

After Effects

- Video Editing

- Color Grading

- Motion Graphics and Design

- Compositing

- Camera Tracking and Live Action Integration

- Visual FX

Photoshop

- Image Editing and Finaling

- Concept Art

- Image Composition