Hello, I'm Temitope Falade
Creative
I'm a 3D Animator and Game Developer with over half a decade of experience bringing worlds, characters, and systems to life across the full spectrum of production. I thrive at the intersection of art and technology, equally comfortable crafting a believable character performance in Maya and Blender, or architecting immersive real-time experiences in Unreal Engine and Unity. What sets me apart is the ability to think like an artist and execute like an engineer. Whether collaborating with a tight-knit indie team, contributing to a large studio pipeline, or taking on freelance work that demands full creative ownership, I bring the same curiosity, precision, and passion to every frame. If you're building something that demands both craft and technical depth, let's talk.
Skills and Tools
My software tools proficiency are highlighted as follows:
Unreal Engine
Gameplay systems:
- Real-time Events and Interactions
- Combat
- AI Logic (Behavior Tree)
- Inventories
- Health
- Save/Load
- Rhythm Mechanics
- UI/UX
Maya
CG Production Pipeline:
- 3D Modeling
- UV Unwrapping
- 3D Animation
- Character FX (Hair Grooming with XGen, Cloth simulation with nCloth)
- VFX (Fluid simulation with Bifrost)
- Lighting and Rendering with Arnold and VRay
- 3D Modeling
Side FX Houdini
- Procedural Content Creation
- Tools Creation
- Visual FX (FLIP, Pyro, Soft and Rigid Bodies)
- Environment Creation (Heightmaps)
- USD Workflow
Unity
- Interactive game systems.
- Game Assets Implementation
Blender 3D
- 3D Modeling and Sculpting
- Rigging
- 3D Animation
- Geometry Nodes
- Rendering Pipeline (with Cycles and Eevee)
Substance Painter
- Procedural Textures Creation
- Handpainted Texturing
After Effects
- Video Editing
- Color Grading
- Motion Graphics and Design
- Compositing
- Camera Tracking and Live Action Integration
- Visual FX
Photoshop
- Image Editing and Finaling
- Concept Art
- Image Composition