Hello, I'm Temitope Falade
Creative
I'm a 3D Animator with over five years of professional experience creating character and creature animations for games, films, and VFX. I work primarily with Autodesk Maya and Unreal Engine 5 across both real-time and cinematic pipelines. I genuinely enjoy and have strong passion for animation. I'm more than excited to contribute my animation skills to your projects, let's talk.
Skills and Tools
My software tools proficiency are highlighted as follows:
Unreal Engine
Gameplay systems:
- Real-time Events and Interactions
- Combat
- AI Logic (Behavior Tree)
- Inventories
- Health
- Save/Load
- Rhythm Mechanics
- UI/UX
Maya
CG Production Pipeline:
- 3D Modeling
- UV Unwrapping
- 3D Animation
- Character FX (Hair Grooming with XGen, Cloth simulation with nCloth)
- VFX (Fluid simulation with Bifrost)
- Lighting and Rendering with Arnold and VRay
Side FX Houdini
- Procedural Content Creation
- Tools Creation
- Visual FX (FLIP, Pyro, Soft and Rigid Bodies)
- Environment Creation (Heightmaps)
- USD Workflow
Unity
- Interactive game systems.
- Game Assets Implementation
Blender 3D
- 3D Modeling and Sculpting
- Rigging
- 3D Animation
- Geometry Nodes
- Rendering Pipeline (with Cycles and Eevee)
Substance Painter
- Procedural Textures Creation
- Handpainted Texturing
After Effects
- Video Editing
- Color Grading
- Motion Graphics and Design
- Compositing
- Camera Tracking and Live Action Integration
- Visual FX
Photoshop
- Image Editing and Finaling
- Concept Art
- Image Composition